![]() ![]() Rogue- I feel like rogue has gotten a bit less important? idk- rogue players shed some light? We seem to get wall phasing or blink wands enough to where stealing from the shop isn't so much a problem. But I think the most important thing is the perm enchants they can pull off for party members (having electricity/ freezing has been vital for our group) Really like where the mage has gone, went from what i feel was the weakest class to one of the best. With all the new potions, and now the possibility for stat ups from potions, alchemy tree is that much juicier. Mage- The mage to me provides the group's utility, and it is vital. (I max sword ASAP for fast attack, then 1 point in holy for no fall dmg, then holy 2 for the holy light spell, which i believe is currently in its best form, never liked how it was executed before, then just straight VIT, haven't tried the new latter levels in holy yet.) End goal being to get Timing Jumps Mid Air Allows You To Fly, so you can navigate the rift well, and wreck the bosses in there. Knight- I honestly feel is the power house currently, with a bit of help from the mage. ![]()
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